5e attunement limit. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a. 5e attunement limit

 
 Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a5e attunement limit  9th-level Armorer feature

) counts against both your character’s limit of three attuned items and the character’s permanent magic item count. Bracers of defense are one way to get around these restrictions. Ritual Spells. Here’s how it works: When you attempt to attune to an item, make a check according to the item type (e. J-H. The options for ending attunement are as follows: A creature’s attunement to an item ends if the creature no longer satisfies the Prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. It. Like all aspects of D&D, attunement comes with its own set of rules. The attunement limit is there for a reason, yes. Ritual spells can be cast following the normal rules for spellcasting. Jun 12, 2016 So, I'm. Source: Dungeon Master's Guide. •. The fact you are attuned to an object is part of your game statistics. Hero. Bond with it, take it out occassionally, send out the invitations, marry your bonded weapon and grow old with your weapon of choice while still having the three Attunement for a little fun on the side. One of the most exciting things for Dungeons & Dragons players and Dungeons Masters alike is unearthing the magical items that have been hidden throughout the campaign world. For those of us not familiar, D&D 5e has a rule on magic items where some require attunement to function. At least, I don't think it is. GM’s option, characters with such a boon or blessing may be able to attune a mythic item in addition to their normal limit of. However, the rules for custom magic items on DMG 284-5 do mention attunement. You could just as soon touch an artifact, drink a potion, or be blessed by a god that gives you a permanent boon. For the most part, magic items that are part of a set follow the normal rules for all other magic items. 1. More spread in magical item abilities (+1 fire damage for lesser version of +d6 fire damage) The longer I play 5e, however, the longer I'm favoring going back to the paper doll approach, perhaps just with fewer slots or a higher limit. J-H. $egingroup$ If I get a sword that does +1 damage but didn't require attunement, but didn't identify it, according to your point 2, I can even swing the sword as a normal sword. The attunment doesn't break because it is not present when you are polymorphed. It seems that the limit of 30 is intended to be a hard limit whereas the limit at 20 is not. #3. Basically we had the attunement limit but it only really applied to magic items outside each character's wheelhouse. In fact, players can only attune to one item, plus one for every 5 levels. ago. Forums. Weight. One of the most. #DnD" The Presence of Attunement Will Solve Many Power Problems. Okay, if you've reached your attunement limit, does that mean that you can't make use. I think the 3. At 17th level, you have mastered your elemental stances. I have increased the attunement limit to 4 for my players (currently level 14) and it will go to 5 at 18. Weapon (spear), legendary (requires attunement by a paladin) You gain a +3 bonus to attack and damage rolls made with this magic weapon. 5e SRD >Gamemastering >Magic Items >. (The question is about: shield guardians and magic items in AL in D&D 5e, so that maps to the tags [monsters], [magic-items], [dnd-adventurers-league], [dnd-5e]. You move 10 feet on the run-up, 15 feet long jumping, and 5 feet in between. Reply reply Jujufiend • As far as my understanding goes, there is no technical limit to equipment in 5e. • You can now be attuned to a maximum of four magical items, rather than the normal limit of three. The guides for sentient item creation and artifact creation mention nothing on attunement, but all of the sample items require it. More spread in magical item abilities (+1 fire damage for lesser version of +d6 fire damage)The longer I play 5e, however, the longer I'm favoring going back to the paper doll approach, perhaps just with fewer slots or a higher limit. Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell. The two general exceptions are alchemy items (potions, powders, oils, bubble bath, body lotion, etc) and scrolls. New posts Search forums. Dnd 5e - How many attunement slots do the Teeth of Dahlver. Attunement is there to limit power, as any DM whose played for a while will point out a VERY common mistake is to give your players to many powerful items, and then they just steamroll everything. The Bag of Holding does not require attunement. . These slots are essential because they limit how many magical items a player can use simultaneously, ensuring that the game remains balanced. The options for armor are often more permissive in D&D 5e, so this notoriously squishy class has more advantages there, too. ) The last line isn't the focus of the question,. Endless Bandolier. But we had a Monk with Way of the Four Elements: Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. Tattoo Attunement. Also heavy weapons require strength investment and no attunement mantras scale off of strength. My issues with the attunement system can be broadly split into two categories: First, I don't really understand what attunement is supposed to represent, in. 5 the. I think intelligence makes sense thematically too, for two reasons: First intelligence it is tied to Arcana which is knowledge of magic to start with. Limiting players to three special magic items seems dumb. DMs are free to adjust all rulings if they believe it will benefit both the game and the players. The DMG pages 140-141 give more information on this! Hope this helps!The first rule of dnd 5e is don’t mess with attunement. But the attunement system isn't one of them. D&D 5E Abandoning attunement and scaling back concentration. Seems obvious, but it’s worth mentioning. Because 5e doesn't have "slots", and the amulet doesn't require attunement,. As long as they aren't the same item, a. Each of the listed creatures there have their own 3 Attunement Slots unless you are going off AL rules. So, for all of the varied methods people have used to avoid the limit, yours is notably weaker. The Cloak of Protection is Uncommon, but does. Any attempt to attune to a fourth. Can an Owl be given a ring of spell tuning so a level 14 Conjunction wizards familiar be given a Amulet of Heath, a Ring of Spell Tuning and Ring of Protection (or bracers of Defense) so you have an Owl with 40 temp HP, 5 HP [1d4+4] and 12 AC. Master Attuner Feat. If you’re using Tidy5e, you can just edit the max field to be whatever you need it to be. The bag weighs 15 pounds, regardless of its Contents. Whether or not this will apply to attunement is anyone’s guess. Gem Dragonborn 5E Guide | Gem Lineage from Fizbans Treasury. Magic item slots are very lenient in 5e and mostly up to DM Discretion, with that being said. Just did some recent updates on some 3rd party extensions (5e attunement tracker, Constitutional Amendments and 5e - theogeek- Improved critical). There’s a few important things to know. Your attunement to an item ends when the item has been more than 100 feet away from you for 24 hours and when you die. It can reply — using a bonus action to do so — while your. Magic item slots are very lenient in 5e and mostly up to DM Discretion, with that being said. Bonding=/=Attunement. with magic. most DMs should probably not mess with the attunement limit. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. don't know how. From Eberron: Rising From the Last War, page 62. This bond is called attunement, and certain items have a prerequisite for it. We would like to show you a description here but the site won’t allow us. Published Feb 2, 2022 To get the most out of Dungeons & Dragons' most powerful magic items, players will have to attune to them first. Casting a ritual version of a spell doesn't expend a spell slot, which means the ritual version of a. I find the decision as to which items require attunement and which don’t inexplicable making. This includes, but is not limited to: Not eating or drinking enough. It’s a pseudo-crafting system, and covered in rules. Only items with the invested trait (generally magical worn items) count against the base limit of 10. Share. Posted by u/buttstuffisbeststuff - 3 votes and 12 commentsTidy 5e Sheets v0. That being said, there are some obvious exclusions implied. The attunement limit. Wondrous item, uncommon. The more powerful a magic item is, the more likely it will require the player to attune themselves to it to reap all of its benefits. Artificers have found some way to use negative numbers to increase that to 6, again you’d have to ask an artificer as negative numbers as I know them can not be prime. It’s pretty much your only aoe attack without an element. A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. According to RAW a Bag of Holding can hold 64 Cubic feet or 500 lbs. One bag can hold up to five hundred pounds, not exceeding a volume of sixty-four cubic feet. a vicious longsword might require a Strength check while a helm of comprehending languages might require an Intelligence check). See, attunement exists for several reasons. Many mighty wands require attunement. ago. you should attune to another item as long as the armor's attunement limit is 1 making the armor effectively useless. Most of the magic items that require attunement have some kind of nice effect, not another ring that grant +something and stop. 0. . Legendary Armor: Your enhancement bonus from armor attunement increases by 2. However, keep in mind that DMs have the final say on these rulings. Centaurs have 4 legs and 2 arms, raising your prosthetic total to 6. Damage. Any medium or heavy armor can be fashioned out of adamantine, a rare metal famed for its hardness and endurance. News. Not every item needs to be attuned, but they also want to limit the christmas tree effect, so if you hate resonance, you're going to hate the attunement system just as much. Attuned items let you cast extra fireballs and fly and do stuff that takes some forethought to limit. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. No christmas trees in my games. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. For example, a Ring of Protection provides a creature wearing it with an additional +1 bonus to their armor class. Only 1 out of 4 had a limit of 2, two get the stop sign at three, and one even at four attuned items. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. For example, a Ring of Protection provides a creature wearing it with an additional +1 bonus to their armor class. Additionally, choose a Saving Throw. The spells must be of a level for which you have spell slots. r/AOW4 • Easy fix for Astral Attunement. coltonamstutz • 8 yr. Arcane Grimoire. At the same time, it can be one of the most game-changing. In turn, this immediately increases the Attunement Level of all. At the same time, 5e absolutely started out as banking heavily on the provenance of previous editions, and. Tiny construct, neutral. Low levels few items, and at 20th a possible, but highly improbable, 5 items. They might have unique abilities and at will magic, as was appropriate which I guess is like 5e's ledgendary and lair actions. Therefore, i propse the following: Super low. Unless the item is a weapon or a piece of armour FG won't automatically add in effects. In this article, we dissect the Armor Class mechanic and figure out what makes it tick. No house rule of X ability means more attunement slots can work unless it's tailored to a specific ability that a specific group isn't using, it can't work as a general rule, as all it takes is one player to go one the classes I mentioned and they could be rocking around with 8 items attuned (11 for an Artificer) while purely martial characters. With how the books describe attunement slots and how in the DMG an increase in attunement. See, attunement exists for several reasons. Last edited by JohnnyBaowulf : Dec 8, 2021 I dislike the 5e attunement limit (although I like the requirement to attune to an item to use it as a minor limitation) and prefer the 3e slot limit factor. the Staff of Adornment. What Is Attunement? Attunement is a special magical bond that can be formed between a creature and a magic item. Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a. Cursed; you think you can cast detect thoughts but instead are hearing a projection of your own prejudices. Additional Effect: Grants 2 stacks of Fire Attunement Fire Attunement Effect: Gemshine and Precious Brilliance become fire-aspected Duration: 30s. Tattoos can overlap. Your turn is yours. So making Ioun Stones require attunement is the equivalent of making them take, say, your headband or hat slot in 3. Prerequisite: an Intelligence, Wisdom, or Charisma score of 20 or more. Wand of Magic Missile 5e – Gain the power of consistent damage. Flame Tongue. The numbers can be placed in any stat and must all be used. Prosthetic limbs no longer require attunement. I say that because of two reasons really, assumed permanence as well as how many of 5e's magic items often wind up looking like something that would be right at home in the epic level handbook. Identifying an item tells you if it requires attunement. In old systems these occupied the same "slots" but there are no slots in 5e. Helm of Telepathy. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Ioun stones are the one place where I allow multiple items to count as one attunement. Each magic item specifies the need for attunement in the description. If a magic item requires attunement, only the attuned creature can benefit from that item's effects. Portable Hole. "Some magic items require a creature to form a bond with them before their magical properties can be used. make sure you are abiding by your 3 item attunement limit. A character with a Strength score of 15 can jump long distances of 15 feet. In one of my game we keep the 3 attuned item limit and it is working fine, I give out custom magic items that get. No, a +1 weapon does not require attunement in 5e. 5 and 4. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. So, most folks think the major point of this spell is to limit over-abundance of magic items by imposing a per-character maximum (3 attunements at a time) and to. In 99% of cases, you can only attune to 3 magic items and this generally does a good job of limiting power. Spoilers. That player characters will only ever have access to 3 attuned items, one concentration spell and 1 bonus action per turn are some of them. Some items that require attunement will still have a feature. The slaves revolted and used their combined powers to lay waste the kingdom, open a portal, then go home. That said, having more attunement slots still benefits the artificer at level 20, as they get a +1 to all saving throws per each item they're attuned to. This means that any extreme circumstances can cause a level of exhaustion. Boost your sneak attack damage, mobility, and defensive survivability with options for every level. Oct 9, 2012. While you wear these boots, you have a flying speed equal to your walking speed. Feature: Exhaustion, Death Save and Rest on NPC. It depends on the wand. Druid Class Details. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. This text sets your total maximum at the number of infusions you have whereas the previously stated text limits you to changing half of them each long rest. 5e wasn't designed around that amount of magic item creep. This non-attunement item can produce near-infinite amounts of water. Basically the title; the biggest issue with multiclass is you likely lose out on ASIs, but given how there’s no attunement limits (standard limit in 5E is 3 items), does this mean some multiclasses are more viable since we’ve already seen items and permanent buffs in EA that can increase your ability scores, among other powerful affects?As the newest class in 5e, artificers had some pretty big expectations. Ce document a été créé grâce au site GMBinder. Extra Attunement. 2. A subreddit for D&D 5e and One D&D homebrew. This is you can only attune to 3. Additionally, DM discretion may limit the number of magic items available in a campaign. So me and my group have just left 3. The midsize compartment holds up to eighteen javelins or. The grass is not necessarily greener on the otherside especially since 5e has an 'attunement' limit for magic items - 3 to be precise. if you're only attuned to one dangerous item, it might be completely safe, while adding a. The created spell slots vanish at the end of a long rest. Jul 2, 2021. I really like many things about 5th, but there are some things that run counter to what I'm used to bug me. . Many gnome devices, clockwork or otherwise, do not require attunement. Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it (this can't be the same short rest used to learn the item's properties). Found on Magic Item Table F. To get the highest ac in the game possible we will assume 20 in all stats, so with those being our stats we will need 2 Levels in Wizard (Bladesinger), 3 Levels in Monk (Kensei), 10 Levels in Bard (Swords), 3 Levels in Fighter (Battle Master), and 2 Levels in Sorcerer (Wild Magic) Though that last one is a bit iffy depending. A comprehensive list of all official magic items for Fifth Edition. May 23, 2015. Replicate Magic Item is the only one that can be selected more than once, so. Those limitations are a clear way to reduce an items power. by Wizards of the Coast. My players can attune to different numbers of magical items. I've been playing D&D off and on for a very long time. Low levels few items, and at 20th a possible, but highly improbable, 5 items. However, PC’s in 5e are ridiculously OP. A gallon of water weighs 8. In fact, they give these arguments because we’re out-right told them later on right in the DMG, in its advice. 136) states:. That’s why they detail that you ALSO can pass the attunement to some one with its unique Transfer Attunement trait. The paraelemental planes will murder them on entrance in more ways than a true elemental plane will, and parts of the Abyss, Baator, Gehenna and Pandemonium are suicide without stacked resistances via magic items. The Decanter of Endless Water is one of the best Uncommon magic items in D&D 5e due to its sheer versatility. This bond is called attunement, and certain items have. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon. Yes. Attunement Revisited: Making Magic Items More Interesting. An 'integration more from flavor than from system functionality, a very "crude. 1 is a PDF document that contains the core rules and mechanics of the fifth edition of Dungeons & Dragons, the popular tabletop role-playing game. And their 18th-level feature is literally just increasing the attunement limit to 6 (though they are also able to have 2 more infusions known and 1 more infused item, per the Artificer Table). ) The idea seems to be intended to limit the number of very nice magical items a character can get. To attune to this item, you hold the needle to your skin where you want the tattoo to. Adding a minimum ability score based on spell level to be able to use a scroll is a weird importation of a restriction from D&D 3. Characters Any Concept / Any System. Attunement is an elegant way to let players collect a bunch of magic items even in high-magic campaigns without letting the items become problematic. However, the Will of the Talon artifact does. You move 10 feet on the run-up, 15 feet long jumping, and 5 feet in between. The default value is 3. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. While you have an available Attunement slot, you have Proficiency in that Saving Throw. Because Artificers love their shiny toys, they are the only exception to the attunement limits in D&D 5e. If you would like to test out the new Tidy 5e Sheets,. My only major gripe against 5e is how every character is the same. Thing is, I'm not really sure what a "better" system would look like. I never liked D&D 5e's rule on limiting attuned magic items but I understand the necessity of it. You’re the only person Attuned to it, until attunement is broken. From Tasha's Cauldron of Everything, page 135. 161. The guides for sentient item creation and artifact creation mention nothing on attunement, but all of the sample items require it. Obviously, you can sprinkle on whatever flavor you wish. Retrieving an item from the bag requires an Action. Your turn is yours. much your whole body, but otherwise, any combination of tattoos could coexist without overlap within that 3-tattoo limit. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. Short and Sweet Overview: If an Attunement limit in 5th edition seems arbitrary, one solution might be to tie a character’s number of attunements to the already existing mechanic of proficiency. While an attuned creature would gain. To back up these claims we have page 136 of the DMG. Adventurer. Second if you think of attunement as figuring out and keepoing track of how a magic item works intelligence would make the most sense. Baseline NOT armored max AC: AC 16 (AC 10 +6 Dex modifier), add +2 Bracers of Defense, Cloak of Protection, 2x Staff's of Defense with dual wielder feat, Ring of Protection. *For the record I like attunement, but think that it should be based off of Intelligence, with. BG3 has a slot-based inventory system, which serves a similar gameplay purpose, making it less important for them to implement Attunement. It has three other properties as well, detailed below. Whether or not this will apply to attunement is anyone’s guess. #19. However, the extra magical energy from the synergy between these items prevents them from being used. When I read about attunement in Legends & Lore, it sounded awesome. Short and Sweet Overview: If an Attunement limit in 5th edition seems arbitrary, one solution might be to tie a character’s number of attunements to the already existing mechanic of proficiency. Though, don't go off thinking you can recreate any magical item, as there are significant restrictions on replicating these items. Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. By the end of my campaign most characters had 2-5 attunement magic items for "free" in addition to their 3 attunement ones. If you feel like your question is properly answered, please reply to any. I've often heard people talk about how +X equipment is so boring, and as a DM they'd much rather give out magic items that are interesting (e. 1. While holding it, the wielder can take a bonus action to. 3rd Level – 2 Slots. Having a limit of 3 allows each magic item to be more powerful and more importantly, feel more powerful. You learn how to use your artificer infusions to specially modify your Arcane Armor. A creature that touches the creature or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Reply. Here's how that works. Necklace of Fireballs. In older editions of Dungeons & Dragons , your character became a walking-talking magic item storage system. Even if I dislike the concept of attunement* I recognize that it was very helpful in teaching me how reward players in 5e. Pact of the Blade (which is a class feature, not a spell) as named is new to 5e, although pact weapons have been part of the class since 4e. For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge Feel free to message for any build requests or challenges. According to Allura Vysoren,. Type: Simple Melee Weapon Cost: 2 gp Weight: 1 lb. Creatures can telepathically communicate with you only if you allow it. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. r/DnD5e. You can increase that limit to 12 with a general feat, incredible investiture. C. armor-class. Here’s a breakdown of how many slots you get: 1st Level – 0 Slots. Legendary Ability: Gain a +1 inherent bonus to any ability score. xuriel First Post. I have a Ring of Spell Storing with 1 minute attunement that I want to attune to, replacing an attuned item. Like a lot of 5Ed systems that I wasn’t used to coming in from 3. It doesn’t require attunement, and has a fly speed of 50 feet, though many medium characters will exceed the 200 pound limit to reduce the speed to 30 feet, but even then 30 feet fly speed with no duration cap and requiring no action after speaking the command word is absolutely incredible. Because otherwise, Rules As Written, it would take an hour every time someone else tries to take control. It doesn’t require attunement, and has a fly speed of 50 feet, though many medium characters will exceed the 200 pound limit to reduce the speed to 30 feet, but even then 30 feet fly speed with no duration cap and requiring no action after speaking the command word is absolutely incredible. The same goes for magic items. Passive buffs are okay, but anything that gives you more. It unfolds into a circular sheet 6 feet in diameter. Weapon (warhammer or maul), legendary (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. This 916-page 5e adventure and campaign setting is a unique collector's item that will dominate your shelf. If the DM chooses to reduce short rests to 20 minutes, then short rests last 20 minutes. But weapons or armor that are weaker than +2 or +3 items sometimes do. For our full class guides, we use the following color rating scheme: Red isn’t going to contribute to the effectiveness of your character build at all. Reply reply Handgun_Hero • One of the most powerful ways. 1. Many of these items require attunement, just like other magic items. G. Hi, obviously the magic item limit for 5e is 3 so here is a fear I came up with to overcome that, any feedback is welcome :) Master Attuner Requirements: 15 intelligence or Wisdom. Characters increase the limit of attuned items by level: Lvl 1-5=3 items; Lvl 6-10=4 items, and so on. "Attunement" of items like in 5e/other editions is called investiture in PF2e. These rules also make it more important to fight at as a team. Description: These small artifacts are about the size of a large marble. Here’s how it works: When you attempt to attune to an item, make a check according to the item type (e. This also means that using all your attunements on Ioun Stones gets you a maximum of three. 12. 0 marks the beginning of Alpha Testing. The Hammer can be thrown to release a devastating thunder clap, increases the wielder's Strength score by four, and lets the wielder's Strength reach 30 instead of the usual limit. 5. There is no real in-character rationale behind attunement for a game world, but you could have game worlds where the attunement limit is 4 or 5 as a base instead, as a homebrew rule. Rod, legendary (requires attunement) This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. That creature gains one Bardic Inspiration die, a d6. 5 method could be somehow bolted onto 5e with significant effort & player pushback by:So, the rules were made to follow this. Treat the saving throw as if the. A bag of holding is an enchanted item that has an interior space considerably larger than its outer dimensions, roughly two feet in diameter at the mouth and four feet deep. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Thing is, I'm not really sure what a "better" system would look like. So if you don't create your NPCs as if they're a PC, what do you actually do. Prosthetic limbs no longer require attunement. 5th Level – 4 Slots. Feed-Me-Your-Soul777 • 2 yr. My players can attune to different numbers of magical items. the Staff of. They start off with 3 attunement slots like every other class, but that limit is raised when you hit certain levels of Artificer eg. Attunement: Required. Saving Throws Against Magic Item Powers. There are a lot of "convenience" limit removals that happened in 2e->3e and then 3e->5e that unbalanced things. coltonamstutz • 8 yr. your skin. In. 1. One way to halfway do what you want but still keep it under control: Keep the limit, but if you feel like handing out a magic item that doesn't require attunement when it normally would, do that instead. My 5e conversion of Age of Worms had the party swimming in magic items by level (and the campaign still works even at level 20), but I have also been running a Storm King's Thunder game since. As for extra attunement slots, you can add a modifier to a feat that sets attunement slots to a specific number, between 1 and 6. +1 ioun stone (rare, attunement). 4 Attunement slots at 10th level, 5 at 14th level and finally 6 at 18th level.